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Thursday, February 7, 2019

Violent Video Games: Dangerous Entertainment Essay -- Essays Papers

uncivilised Video Games Dangerous EntertainmentSince the beginning of organized society, recreation has of wholly time been an aspect closely tied with human nature. From the times of ancient empires, such as the Romans and Greeks, humans book used entertainment as an progeny to escape the harsh reality of everyday life. Although in those times, entertainment was considered duels to the conclusion with animals and other humans opposed to the censored reality shows and formulaic movies we stomach today. However, there isnt much difference between the mortal combat that was exercised in ancient times, and the mortal combat that trickles down into todays censored forms of television, music, and especially depiction games. Video games have progressed over recent years, becoming popular amongst a variety of people. Many authority figures disapprove to many of todays more(prenominal) gruesome games, feeling that such games have negative psychological effect on its playe rs. Studies have shown that tearing video games ar in fact more harmful past violent television and movies because of the interactive nature of the games. Young men and women who are habitually aggressive may be especially vulnerable to the aggression-enhancing effects of repeated exposure to violent games. Brief exposure to violent video games nominate temporarily increase aggressive behavior in all types of participants, (Craig A. Anderson, Ph.D., Karen E. Dill, Ph.D.). Other researchers however, have come to different conclusions regarding the effects video games have on people. The proponents also suggest that it may be a affable way of introducing children to computers and may increase children hand eye coordination and detention to detail, (The psychological and Physical Impact, Nov... ...hat immediate action should be taken in aver to control the violence in video games today. There should be a profound improvement in previewing games before they are released in to the market in order to get a more accurate censorship valuation so that Americas youth isnt exposed to entertainment that could affect their well being. If we do not act immediately, who knows how many more Columbines, and other tragic offenses will occur.Works Cited- Video Games and Aggressive Thoughts, Feelings, and deportment in the Laboratory and Life. Yahoo. American Online. 7 November, 2004.- Willenz, Pat. Violent Video Games can Increase Aggression. April 20, 2000. www.apa.org/releases/videogames.html- The Psychological and Physical Impact. Nov, 2000. Yahoo. American Online. 7 November, 2004. www.multimedia.design.curtin.edu/cache/g/0007/

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